Pushing too far into the wilds without finding a shortcut back, or being equipped with the proper warp item, means you’ll have to fight tooth and claw to get home – and when night falls after enough in-game time has passed, monster battles will become more fierce. This means there’s a great deal of weight that comes with each step taken, as forward progress always comes with a level of risk. Everything in Etrian Odyssey is turn-based, from its combat system to each step throughout the labyrinth. Of course, this isn’t to say you’ll have a load of down time. Whether one member manages to survive by the skin of their teeth, or another recovers some valuable resource from the brush without tangling with monsters, your party will take on an identity of its own, and you might take the opportunity to fill in some of those blanks. But throughout your excursions, you’ll use each member’s field skills in order to gather resources and encounter small events with specific choices, and you’ll slowly start to fill in the adventure for yourself. Sometimes, you’ll need to accept that one party member isn’t pulling their weight, and that they’ll need to redistribute their stats or get swapped out for another member in reserve. Sometimes, if things align just right, their abilities will synergize with one another, producing powerful combinations that exploit enemy weaknesses. This party is a group of blank slates, a collection of character portraits and class attributes that rely on your command in order to survive. The player is nothing more than a guild leader, gathering a group of like-minded explorers in order to explore labyrinths for the benefit of the people. Looking for a game with minimal story and character development? Sure, isn’t that why everyone plays games in this genre? The goal of these games is not to fall in love with a cast of developed characters, however, it’s to make your own adventure. I’m deep in Etrian Odyssey V at the moment, and while that game has ditched the overworld traversal of the previous installment, the character customization system enables a great deal of personality for each party member, and the labyrinths are absolutely top-notch.Įven so, Etrian Odyssey can be a difficult series to recommend to RPG fans. I came to love Etrian Odyssey on the 3DS with the fourth installment, which possessed a number of unique mechanics that, while never returning as series’ mainstays, were very newcomer-friendly and created a great gameplay rhythm. As a fan of the series, the feeling is bittersweet. Etrian Odyssey Nexus draws dungeons and classes from across the series’ history as a final farewell to the system. As of this article, the final Etrian Odyssey game for the Nintendo 3DS is now out in the wild.
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